Media

Harvard Law Professor Lawrence Lessig

Click the image to view the video on the Media Lab site.

The new series Media Lab Conversations will host visionaries who work at the intersection of technology, art, and enterprise. Earlier this week, the program featured Harvard Law Professor Lawrence Lessig, who is also the director of the Edmond J. Safra Foundation Center for Ethics at Harvard University.

Lessig spoke on “One Way Forward: The Outsider’s Guide to Fixing a Republic.” Lessig’s current academic work addresses the question of institutional corruption in a number of contexts. Click the image to view the video, which was posted the day after the event.

Next up in the series is Wadah Khanfar, president of the Sharq Forum, an international think tank focused on political and economic development in the Arab world, and former director general of the Al Jazeera network. His talk is entitled “One Year After Mubarak: The Past and Future of the ‘Arab Spring.’” Khanfar’s talk will be followed by a dialogue with Joi Ito, director of the MIT Media Lab; Ethan Zuckerman, director of MIT’s Center for Civic Media; and Mohamed Nanabhay, head of online at Al Jazeera English, as well as questions and answers with the audience.

Find this and other upcoming Media Lab events.

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Games are more than fun at MIT. One place to get a bead on the action is the Singapore-MIT GAMBIT Game Lab, a five-year collaboration between MIT and the government of Singapore that is exploring gaming as an academic and commercial medium. A video featuring Philip Tan ’01, SM ’03, the U.S. executive director, describes the lab’s mission.

GAMBIT develops and studies games.

GAMBIT develops and studies games.

One product is a stream of games that you can download and play for free. Play a Gambit game—there are four featured games for download and 30 more prototypes to toy with.

Another result is understanding what is intriguing about games. Watch a recent video titled Marc LeBlanc’s eight kinds of fun to learn about psychology of gaming.

During IAP, GAMBIT held a session to introduce this year’s MIT Mystery Hunt, an annual puzzle competition, and hosted a night of problem solving. Relive the 2012 Mystery Hunt—and see the problems and the solutions.

The Mystery Hunt, an annual IAP event, draws solvers of all stripes

The Mystery Hunt, an annual IAP event, draws solvers of all stripes. Photo: John A. Hawkinson—The Tech

The GAMBIT website is a cornucopia of game riches:

Listen to a podcast with Terri Brosius and Dan Thron, members of the highly influential Looking Glass Studios, pioneers of 3D first-person narrative game design.

Watch the GAMBIT Summer Summit 2011 closing keynote by Jeff Orkin of the MIT Media Lab and Cognitive Machines titled “Next Generation A.I. & Gameplay: Big Data, Big Opportunities.”

Find out how to take part in the annual Summer Game Development Program For Undergraduates.

Beginning February 20, a new video exploring the origins and processes of developing each project will be posted on Mondays. Watch the trailer.

More about Games at MIT

  • MIT is betting that games will be a key learning tool in the future. A new $3 million grant will support the MIT Education Arcade‘s development of a massively multiplayer online game (MMOG) to help high school students learn math and biology.
  • Learn how to play the Mercury Game, a negotiation simulation that is designed to teach people about the role of science in international environmental policy making
  • Test your invention IQ with the Lemelson-MIT Program’s interactive Brain Drain game and other games.
  • The Tech reviews The Legend of Zelda: Skyward Sword, released in December.
  • Read earlier Slice posts on Flu Math Games and other Video Learning and Play Platform Wars, a Sloan simulation.

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Guest blogger: Larry Lataif, Conference co-lead, Sloan ‘12

From the transistor radio to the Human Genome Project, MIT can lay claim to a number of innovations. But until recently, the Institute has rarely been associated with advancement in professional sports.

The MIT Sloan Sports Analytics Conference not only solidified the relationship between MIT and athletics, it changed the way research and statistics are applied in professional and college sports. Organized by students from the Sloan School of Management, the conference is open to anyone interested in sports, with a special reduced rate for MIT alumni.

Daryl Morey '00, general manager of the NBA's Houston Rockets

Now in its sixth year, the conference will be held March 2-3 at Boston’s Hynes Convention Center. The event is co-chaired by Daryl Morey ’00, general manager of the NBA’s Houston Rockets, and Jessica Gelman, vice president for Kraft Sports Group. This year’s conference will also include Jeff Ma ’94. A co-founder and vice president for Synergy Sports and a consultant for the NBA’s Portland Trail Blazers and the NFL’s San Francisco 49ers, Ma is also a former member of the famed MIT Blackjack Team.

The 2012 event features a varied group of the sports world’s leading decision makers, including Mark Cuban, owner of the NBA’s defending champion Dallas Mavericks; Gary Bettman, commissioner of the National Hockey League; Scott Boras, Major League Baseball super-agent; Bill James, founder of the sports analytics movement; and Michael Wilbon and Bill Simmons, two of ESPN’s most prominent personalities.

2012 sessions include “The Art & Analytics of Negotiation,” “Fanalytics,” and “The Commish: The Role of the Modern Commissioner in Sports,” and topics on all major sports.

Past MIT-related highlights have included a golf-putting statistic co-created by MIT Professor Stephen Graves that measures a player’s putting performance and has since been adopted by the PGA Tour, and a baseball analytics section hosted by Chicago Cubs Scouting Director Joe Bohringer ’93.

Find out more about this year’s conference, view videos from past conferences, or secure the reduced rate for MIT alumni.

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In the world of data visualizations, Ben Fry SM ’00, PhD ’04 is something of a luminary.

His work translating complicated data sets into beautiful and understandable graphic illustrations and tools has appeared in New York’s Museum of Modern Art; at Ars Electronica in Linz, Austria; as part of the 2002 Whitney Biennial and the 2003 and 2006 Cooper Hewitt Design Triennial; and in Nature, New York Magazine, The New York Times, and other publications. Fast Company recently named him one of the 50 most influential designers in America, and last June he was awarded the National Design Award in Interaction Design from the Cooper-Hewitt National Design Museum

Fathom, the info-visualization firm Fry cofounded, recently released Dencity, which maps population density of the world’s seven billion people using circles of various sizes and hues. But instead of following convention, with big dots indicating a large number of people, Fry employed the opposite technique. Denser areas are represented by smaller, brighter circles while sparsely populated areas are shown with larger, darker circles.

Dencity info-graphic, by Fathom

Fry developed his skills while part of the Media Lab’s Aesthetics + Computation Group, and he’s also the cocreator of the open-source programming language Processing, which helps many of today’s data visualizers create interactive designs.

Other projects Fathom has completed include showing the evolution of Darwin’s theories in On the Origin of Species, the shifting trends in population age around the world, and U.S. energy supply and consumption, among many others.

But perhaps the most fun? MacRecipes: a catalog of every trick and material used on the TV show MacGyver. Fathom used Fry’s Processing software as well as data from MacGyverOnline and the Internet Movie Database. You can see how many times, for example, MacGyver used a fire hose to get out of trouble. It’s good to know it’s useful for more than just drinking from.

MacRecipes screen shot.

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The Final Jeopardy Answer: Finding the spot for this memorial caused its creator to say, “Americans will march across that skyline.” (Question below)

Teams from MIT Sloan (right) and Harvard Business School (left) take on the Jeopardy! supercomputer (center)

It’s the age-old question. Who’s smarter, a group of grad students or a supercomputer powered by 2,880 Power processor cores? The two were pitted against each other Monday, when groups from MIT’s Sloan School of Management and Harvard Business School took on IBM Watson, the Jeopardy! supercomputer, in an exhibition game of the popular TV quiz show.

The answer was simple. The supercomputer responded correctly to every question it buzzed in on, en route to “winning” $53,601. Harvard, which featured two students who had previously appeared on Jeopardy!, placed second with $42,399. MIT, which finished with a higher score than Harvard in the practice round earlier in the day, struggled in the first round, came up short in Final Jeopardy, and finished third with $100.

“We did some mild Googling to prepare,” MIT Sloan’s Gautham Iyer MBA ’12 said. “We also took a look at the Jeopardy! board game. But it was tough to focus since two of us just had an exam this morning.”

R.J. Andrews MBA '13, Gautham Iyer MBA '12 and Ari Oxman MBA '13

The game featured categories like “Presidential Rhyme Time” (sample questions: Bush’s tushes and Obama’s llamas) and “Countries that End in ‘E.’” MIT Sloan ended the first round at -$200 but began Double Jeopardy with consecutive answers in “Scrambled State Capitals” and “World Series MVP Teams” to increase their score to $4,500.

Thanks to a true Daily Double that netted $11,200, Harvard took a brief lead during Double Jeopardy. Watson quickly took over, running the table in “11 Letter Words” and taking a lead it would never relinquish.

The exhibition capped a daylong symposium, “The Race Against the Machine: The Future of Technology and Employment,” co-hosted by the two schools and IBM.

David Ferrucci, IBM’s Principal Investigator for Watson Technologies, spoke about the evolution of Watson and its struggles during infancy (see photo below). The symposium also focused on the commercialization of Watson-like technology and the fundamental transformation of the global economy in the future.

IBM Watson in its earlier stage, circa 2009. The correct responses are in green; Watson's initial responses are in red. (Click to enhance)

“It’s ultimately not about Jeopardy!,” Ferrucci said. “It’s about avoiding biases and looking at all possibilities. It’s not always about the final decision; it’s about finding the correct information that’s needed.”

Watson, named after IBM found Thomas J. Watson, is an IBM-created computer system that can understand meaning and context of human language and has the capability to instantly sift through 200 million pages of data. Harvard and MIT are in good company: the machine soundly defeated Jeopardy! champs Ken Jennings and Brad Rutter in a televised contest earlier this year.

“Clicking the buzzer was a lot tougher than I thought,” Iyer said. “Every time we had the right answer, it felt like we were too late to buzz in.”

The question: What is Mount Rushmore?

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Color-blind or Clueless?

by Jay London on October 19, 2011

in Media

Too nervous to discuss cultural and racial differences with others? If so, you may be interested in ongoing research by MIT professor Evan Apfelbaum who has found that many managers are hesitant to broach the subject with their employees. Apfelbaum tackles this topic in his social psychology class, and, to break the ice on a sensitive issue, he uses an unlikely source: Michael Scott (Steve Carrell), the insensitive former boss on NBC’s The Office.

Michael Scott’s antics in his sensitivity training class are obviously over the top, but his tactics certainly confront the race issue. An assistant professor of organization studies, Apfelbaum uses those scenes to relax his students and get them to consider if race or gender are factors in hiring or training. According to Apfelbaum, race issues in the workplace are sometimes avoided at all costs, for fear of suggesting prejudice.

Past research, which was published in the Journal of Personality and Social Psychology, had 104 white undergraduate students play a photo identification game similar to the board game, “Guess Who?” To discover the unknown character, participants asked questions related to physical appearances, but only 10 percent of players were willing to ask questions related to race.

Apfelbaum told the Boston Herald:

“Being more transparent about race can make people more relaxed in the workplace. It’s not that you should be going into the office and pointing out a co-worker’s background. But when it clearly is relevant, it makes things more awkward not to talk about it.”

“Shutting our eyes to the challenging aspects of race does not make them disappear. Acting color-blind often creates more problems than it solves.”

Apfelbaum’s overall research studies how people of different ethnicities confront the issue of race, particularly when people claim to be racially color-blind and ignore racial and ethnic differences.

He says the same issues may factor into gender differences.

From the Financial Times:

“The notion that everyone is the same – that race and gender do not matter – is very convenient for those who are in [power]. If an organisation says ‘We are equal opportunity, gender does not matter and we care about merit and individual abilities,’ to me that is a red flag.”

Does acting color-blind create more problems than it solves? Leave your take in the comments section below, or leave us a note on Facebook.

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Although megacities are booming, many urban dwellers are not thriving in them. MIT has just released free urban-planning software to help local designers and officials create livable spaces in growing cities, where half the world’s population is now settling.

How close is your dwelling to your job?

How close is your dwelling to your job? It matters.

A FastCompany article describes the launch of Urban Network Analysis, an open-source software plug-in for the ArcGIS mapping program: “Taking a cue from social networks and mathematical network analysis methods, the City Form Research Group‘s program calculates how a cities’ spatial layout affects the way people will live in it.” The software takes into account factors such as traffic congestion, pollution, and distance to jobs.

Other News from the School of Architecture + Planning

  • Getting Creative: In “The Idea Factory,” The Atlantic profiles how new Media Lab director Joi Ito plans to encourage even more creativity there.
  • $1K House: First prototype built from MIT’s effort to construct affordable houses.
  • Smartphone Data collection: To help other researchers, the Human Dynamics research group is giving away its phone-based, data-collection system.
  • New books address the environment, cities, architecture, angry people, and ‘Creative Magic’

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MIT Campus Walking Distance

MIT 2030 will help develop Kendall Square and position the area as a destination for entrepreneurs.

Sniffing out ways to grow New York’s high-tech industry, Mayor Michael Bloomberg is touting plans to develop an applied-sciences campus. The plan mimics what the New York Daily News calls the MIT Effect, which has helped physically transform Kendall Square and turn Cambridge into one of the world’s foremost high-tech destinations.

The New York Daily News writes:

Call it the MIT Effect. This is the model Mayor Bloomberg wants to replicate with his plan to entice a premier university to set up a high-tech grad school in the city.

It would mirror the ambitious project involving MIT in Massachusetts, which made the Cambridge-Boston area an innovation capital of the world – home to some 95 biotech firms and 47 energy companies.

No doubt envisioning an infusion of brains and cash, Bloomberg is so passionate about creating a “genius school” that he’s offered the winners a selection of prime real estate and up to $100 million in financial assistance. Top contenders among the 18 proposals from 27 universities include NYU, Cornell, and a joint proposal from Stanford and New York’s City College that would renovate the City College campus and build a Stanford campus on Manhattan’s Roosevelt Island.

While a new tech hub could lead some innovators to the Big Apple, Cambridge has no plans to be left behind. A long-term evolution of the surrounding area is already in place in the form of MIT 2030. Launched in 2008, MIT 2030 is a wide-ranging effort designed to help MIT continuously develop and renovate Kendall Square and position the Institute and its surrounding area as a prime spot for rising entrepreneurs.

Call it the MIT Effect, but can the same high-tech success be replicated 200 miles south? Or will MIT 2030 help keep Cambridge the East Coast Silicon Valley? Tell us what you think in the comments section below, or leave us a note on Facebook.

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Screen shot from A Closed World.

Screen shot from A Closed World.

Pick up just about any commercial video game and it’s a safe bet you won’t find any content thoughtfully dealing with issues of identity and sexuality. Researchers led by MIT postdoc Todd Harper at the Singapore-MIT GAMBIT Game Lab have created A Closed World to do just that. The adventure game, resembling a Japanese role-playing game, focuses on a character’s internal struggles when dealing with unaccepting and hurtful family members and friends.

Players assume the role of a young androgynous villager fed up with the oppressive attitudes of fellow residents. You head into the forbidden forest, supposedly home to hungering demons and a village-destroying beast, to be with your beloved, who has already risked everything and left home. Along the way, you confront family members spewing bigoted curses, for example, and have to overcome them using either logic, passion, or ethics.

Harper led a group of interns from Singapore in creating the game, and the research was in part designed to assess the hardships and challenges involved with creating a game with compelling queer content. As GAMBIT’s website says, “The result is a game that asks us to carefully consider what we think of as ‘normal,’ and what is needed to live in the world and be true to one’s self.”

Harper says the tragic death of Rutgers’ student Tyler Clemente, who committed suicide after being outed by classmates, inspired A Closed World. Read more in an interview.

Play the game now.

 

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Media Lab researchers are using the tools of technological innovation to tackle an old problem, bullying, in a new arena, cyberspace.

Watch a video of White House comments on working together to end bullying as an accepted practice and create a safer environment for children

Watch a 14-minute White House video on the joint effort to end bullying as an accepted practice.

In March, Henry Lieberman ʼ75, head of the Media Lab’s Software Agents research group, along with graduate students Karthik Dinakar and Birago Jones, joined President and Mrs. Obama and cabinet members at the White House for a Conference on Bullying Prevention.

One result is a new Web and iPhone app—developed by MTV and the Media Lab—called Over the Line? The software allows young people to share and rate personal stories of how technology is complicating social interactions, according to an Information Week Government article. People can share their stories via the application and others are invited to weigh in on whether the interaction has crossed the cyberbullying line.

“More than 9,000 users have submitted stories that have generated 325,000 ratings, information that stakeholders said is valuable in learning about the digital ethics of today’s youth, according to the [White House blog] post.

“To this end, MIT is using finds from data compiled from Over the Line? to help develop fast and effective responses to cyberbullying and try to prevent incidents before they happen…. MTV and MIT also are encouraging other researchers to learn by studying this data.”

Learn more about Over the Line and Ruminati: Tackling Cyberbullying with Computational Empathy, a research project of the Software Agents website.

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