Five MIT-Developed Video Games that Revolutionized the Industry

by Amy Marcott on July 15, 2009

in In the News,Modern Geekhood

Alumni have developed some cool video games over the years. Here’s a quick rundown and timeline of five that were trailblazers.

1961: Spacewar!
One of the earliest video games for a digital computer created by Steve Russell ’60, SM ’62, EE ’66 and others. Two players tried to shoot each other’s ship while avoiding the deadly sun in the center and its gravitational pull. See some of the game’s source code from the Computer History Museum and learn a little more about Spacewar! in this video created by the Irate Gamer, the first installment of the history of video games.

1977-79: Zork
One of the first interactive fiction computer games, this was a text adventure designed by Tim Anderson ’75, SM ’77; Marc Blank ’75; Bruce Daniels ’71, SM ’74; and Dave Lebling ’71, SM ’73.

1984: The Hitchhiker’s Guide to the Galaxy
An interactive fiction game developed by Steven Eric Meretzky ’79 based on the comic book series by Douglas Adams. The game gained a reputation for deviousness for its tricky puzzles. The Babel Fish Dispenser, if not solved, did not kill the player but rendered the remainder of the game unwinnable.

2005 & 2007: Guitar Hero & Rock Band
These instrument-based music games that brought interaction to a new level were developed by Alex Rigopulos ’92, SM ’94 and Eran Egozy ’95, MNG ’95, founders of Harmonix.

2009 (expected): EmotivEPOC
A game currently in beta phase whose action is controlled and influenced by the player’s mind via headset sensors tuned to the brain’s natural electric signals. Kind of like using the force. The company, Emotiv Systems, was cofounded by Allan Snyder EE ’65. Join the Facebook group.

Related

Want to learn more? Check out the follow-up post: Even More Groundbreaking Alumni-Developed Video Games.

{ 14 comments… read them below or add one }

campo July 15, 2009 at 11:19 am

What about one of the biggest games of all time, Ms. Pac-Man by Doug Macrae ’81 and Kevin Curran ’81?

http://en.wikipedia.org/wiki/Ms._Pac-Man

http://en.wikipedia.org/wiki/General_Computer_Corporation

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Sue Downing July 15, 2009 at 1:23 pm

Space Invaders – (one of if not) the first arcade video game -pretty sure that was Larry Demar ’78 (’79?)

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Sue Downing July 15, 2009 at 1:27 pm

Defender, and sequel Stargate, early arcade video game -pretty sure that was Larry Demar ’78 (’79?)

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Rob Jagnow July 16, 2009 at 2:04 am

My company, Lazy 8 Studios, released Cogs for the PC in April 2009. I did all the programming and level design.

http://www.cogsgame.com/

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Eri July 16, 2009 at 2:22 pm

I was one of several game designers on the original Asheron’s Call (“first generation” MMORPG, 1999). (’92)

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Sande Chen July 16, 2009 at 2:41 pm

I was nominated for a Writers Guild of America Award for Outstanding Achievement in Videogame Writing for The Witcher, 2007′s PC RPG of the Year.

http://www.thewitcher.com

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Dave Leblling July 16, 2009 at 6:47 pm

Maze — the first 3D multiplayer FPS game (1974). Greg Thompson (’78) and I wrote it based on a simpler game he had worked on at NASA Ames. Played over the ARPANET to USC as a tour-de-force.

Trivia — Marc Blank, Tim Anderson and I (1978). User-contribution trivia game that was widely played over the ARPANET (think of it as a run-up to Zork).

Many (most!) of Infocom’s games were written by MIT alumni, not just the few games listed. In addition to Meretzky, Blank, Anderson, and me, Stu Galley (SM ’70) was an Infocom “Imp.”

– Dave

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Rob Hunter '73 July 22, 2009 at 10:21 pm

I made the deal and signed the contract between CBS Video Games and John Madden for the original John Madden Football in 1983. Rich Ekerstrom (Yale ’78) and I co-developed the game construct (as far as we know, the first 3/4 OTS view of any sports game) with very active involvement from Mr. Madden, and the first version of it (for the Atari 5200) was demonstrated at CES in 1984. The rights to Madden Football were sold by CBS to TWI (Madden’s agent) which relicensed it to EA Sports in 1986…

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Philip Tan July 23, 2009 at 10:08 am

Looking Glass Studios had a good helping o’ MIT. Ultima Underworld, Thief, System Shock, good times. Folks went all over the industry after it closed… Mind Control Software, Irrational Games/2K Boston, Harmonix, EA.

And MIT has its game lab. Hellooooo… :)

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David Lee July 24, 2009 at 2:22 am

Hello Philip! Nice lab you’ve got there!

Considering that the title is “MIT-Developed Video Games that Revolutionized the Industry,” this article really needs a link to Revolution.

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Philip Tan July 24, 2009 at 10:55 am

Hi David! Nice to get in touch again.

Revolution was an educational history game (a mod, really) built in MIT in 2004. Not by alums, but by students and faculty.

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Trevor Stricker '97 July 24, 2009 at 6:02 pm

Marc Leblanc was an alum at Looking Glass.

Burke Drane ’96 has written a few (Moby Games would know better).

I made NBA 2K, NBA 2K1, NBA 2K2, Panzer Dragoon, Fantastic 4.

Now I’m making Quick Hit Football, with Denise Ichinco ’09.

-Trevor

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Larry DeMar '79 August 3, 2009 at 3:22 pm

Sue, Thanks for the plug on Space Invaders. We’ll have to give credit for that to Taito although I borrowed their zigzag laser for my thesis project (a video game of sorts) for which you drew the “raygun” for me. Rumor has it that the Japanese developer of Space Invaders had to hand-assemble his program as they did not have an assembler (yes….we used to write video games in assembly language :)

I will take credit for having a hand in Defender, Stargate, Robotron and Blaster for Williams as well as many, many pinball machines in the 80′s and 90′s.

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neo April 19, 2011 at 3:58 am

great blog!

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